2004 Born in Shenzhen A city that reinvents itself faster than most.
2010 Started drawing The first time making something felt like saying something.
2019 Discovered design — for real Not just aesthetics. The whole problem.
2020 First key visual — a gala night Designed for an audience. Realised I liked that pressure.
2021 First UI design Screens have rules. Then you learn to bend them.
2022 Joined ArtCenter College of Design Where the questions got harder and the work got better.
2023 First deep dive into User Research Turned out listening was half the job.
2025 UX Design Intern — Tencent Games
2026 to be continued ✦

Xiaoye Liu

I'm Xiaoye. I design things that feel human.

I grew up in Shenzhen — a city in permanent reinvention. I think that shaped how I work: I'm drawn to friction, to the gap between how something looks and how it actually feels to use. Every project I take on starts with the same question — what do people actually need?

Lately I've been at the edges. AR, spatial interfaces, installations that respond to touch and sound. That's where things get interesting — where a screen disappears and an experience begins.

When I'm not designing, I'm probably learning to fly a plane, sail a boat, on a film set or not fall off a skateboard — all ongoing projects.